![]() ![]() It’s quite cathartic, introducing you to friends you wished you had and at least for the next 7-10 hours, they’re available to be such. They have charming characters and a decent plot with really solid character developments that pull you in and won’t let you go until you’ve completed the game. The pacing of the storytelling really carries through the next five chapters and it’s not only indicative of the first game but it almost reminds me of how Insomniac tells their stories. There’s this subtle emotional manipulation that happens and will make you think that Haven is home, and I welcomed it. Once Gabe introduces you to the cast of characters around town, it’s almost as if Haven and every character give you the best first impression ever in a game. There’s also enough variety of indie rock in the background that it feels like one of those relaxing coming-of-age mumblecore films that take you back to a simpler time. The overall graphical leap and improvement in facial animations really help push the feel of the game into something that’s worth the experience. ![]() It really helps that the visuals are soothing to the eyes and the title still carries that easy meditative quality seen in the last Life is Strange games that really makes you want to be there. “Can’t afford a house, but the view is great. Plus almost every person in the town is approachable, you’d almost wonder what they’re hiding underneath their hospitable demeanor. ![]() Your friends and love interests including Steph and Ryan are equally charming in their own right that you’d wish they were your friends. Their sibling chemistry is powerful and there’s this euphoric sensation that you feel in their reunion, it’s as if you wish to be there to engage in their joy. Gabe, the second character we’re introduced to, contrasts Alex’s introverted nature and becomes the life of the party. She stands on her own and like Max before her, there’s a certain quiet resilience that she embodies. It doesn’t matter how you play her, Alex doesn’t come off as stand-offish, mousy, or annoying. Life is Strange: True Colors has some of the best characters in the series – charismatic, friendly, and likable. Life is Strange: True Colors, under Deck Nine, alleviated this storytelling quirk and went towards a steady pace with seriously relatable characters. It got to a point where reaching the end of an episode was a relief, and is the main reason why I haven’t gone back to give them a look. You still have to choose in the end Starts (Very) Strongĭontnod’s Life is Strange and even their spiritual sequel Tell Me Why were great games with heart and story but suffered from extremely slow pacing. Both mechanics are a breath of fresh air for the subgenre, but is it enough to breathe new life into this latest release for the series? Disclaimer – it is quite hard to review this game without spoiling it a bit so proceed with caution, especially in the last portion. Alex hides the power of empathy, enabling her to feel other people’s emotions that allow her to see in other people’s shoes and even have a limited capacity of heightening or suppressing other people’s emotions.ĭeveloper Deck Nine took over Dontnod Entertainment for Life is Strange: True Colors and made a few adjustments that actually got me excited during its announcement – all episodes being released on Day 1 and that it would be some sort of semi-open world atmosphere that allows you to explore the town of Haven during your adventures. Alex Chen, after years in a group home, reunites with her brother Gabe in the idyllic town of Haven where the latter has built a life for himself. Life is Strange: True Colors follows the lead of both its predecessors by featuring a character with superpowers who, instead of being celebrated, is isolated by the world around them. With its engaging personal story and slightly more interactive choices compared to the Telltale brand, it’s become quite a popular alternative that’s been widely received by many. Life is Strange is no stranger to the narrative adventure genre. ![]()
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